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Management of the Camera and movement of objects What we want:

To move a Subject (Avatar, Purpose, building, etc. ...) with the mouse or keyboard. AtyScape calculates the new position following the constraints of each object. The camera B, which follows the object A is also subject to constraints that must then be updated.

!! OBSOLETE!! New method based on the Cam as a form CEntity and GamesModes? Managing events. !!

Classes

MoveHandler: Has the basic methods for moving

-> WalkerMoveHandler: Travel Management a character ashore

-> FlyMoveHandler: Travel Management of a character free in the air

CamHandler: Travel Management of the camera

GameMode: Manages events and rendering (Own CamHandler and MoveHandler)

-> WalkerMode: WalkerMoveHandler + CamHandler

-> FlyMode: FlyMoveHandler + CamHandler with distance = 0

[Page Translated by Google and checked by Mankar]