Juste change this lines in your atyscape.cfg and enjoy ;)
////////////////////////////////////// // Configuration of interest points //////////////////////////////////////
Regions = { "Fyros", "Matis", "Tryker", "Zorai", "Nexus", "Primes1", "Primes2", "Primes3", "Primes4", "Silan", "Event1", "Event2", "Event3", "Event4", "Newb1", "Newb2", "Newb3", "Newb4" };
Fyros_Bank = "desert";
Fyros_MVG = "fyros";
Fyros_Pacs = "fyros";
Fyros_IGBNP = "fyros_ig.bnp";
Fyros_Points = { "PYR", "DYR", "OFLO", "THE", "OAK" };
Matis_Bank = "jungle";
Matis_MVG = "jungle";
Matis_Pacs = "matis";
Matis_IGBNP = "matis_ig.bnp";
Matis_Points = { "YRK", "DMM", "VM", "GM" };
Tryker_Bank = "lacustre";
Tryker_MVG = "tryker";
Tryker_Pacs = "tryker";
Tryker_IGBNP = "tryker_ig.bnp";
Tryker_Points = { "FH", "AV", "VDS" };
Zorai_Bank = "jungle";
Zorai_MVG = "jungle";
Zorai_Pacs = "zorai";
Zorai_IGBNP = "zorai_ig.bnp";
Zorai_Points = { "ZORA", "VZ1", "VZ2", "VZ3", "MG", "MGB", "DSZ", "SOU", "VBO" };
Nexus_Bank = "jungle";
Nexus_MVG = "jungle";
Nexus_Pacs = "nexus";
Nexus_IGBNP = "nexus_ig.bnp";
Nexus_Points = { "NEX" };
Primes1_Bank = "primeracines";
Primes1_MVG = "prime_roots";
Primes1_Pacs = "sources_interdites";
Primes1_IGBNP = "sources_ig.bnp";
Primes1_Points = { "SOI" };
Primes2_Bank = "primeracines";
Primes2_MVG = "prime_roots";
Primes2_Pacs = "terre_oubliee";
Primes2_IGBNP = "terre_ig.bnp";
Primes2_Points = { "TER", "KIT", "KI" };
Primes3_Bank = "primeracines";
Primes3_MVG = "prime_roots";
Primes3_Pacs = "route_gouffre";
Primes3_IGBNP = "route_gouffre_ig.bnp";
Primes3_Points = { "PDV", "FOS" };
Primes4_Bank = "primeracines";
Primes4_MVG = "prime_roots";
Primes4_Pacs = "bagne";
Primes4_IGBNP = "bagne_ig.bnp";
Primes4_Points = { "GOU" };
Silan_Bank = "jungle";
Silan_MVG = "jungle";
Silan_Pacs = "newbieland";
Silan_IGBNP = "newbieland_ig.bnp";
Silan_Points = { "SIL" };
Event1_Bank = "jungle";
Event1_MVG = "jungle";
Event1_Pacs = "matis_island";
Event1_IGBNP = "matis_island_ig.bnp";
Event1_Points = { "BAL" };
Event2_Bank = "desert";
Event2_MVG = "fyros";
Event2_Pacs = "fyros_island";
Event2_IGBNP = "fyros_island_ig.bnp";
Event2_Points = { "DDA" };
Event3_Bank = "lacustre";
Event3_MVG = "tryker";
Event3_Pacs = "tryker_island";
Event3_IGBNP = "tryker_island_ig.bnp";
Event3_Points = { "LDO" };
Event4_Bank = "jungle";
Event4_MVG = "jungle";
Event4_Pacs = "zorai_island";
Event4_IGBNP = "zorai_island_ig.bnp";
Event4_Points = { "ETZ" };
Newb1_Bank = "desert";
Newb1_MVG = "fyros";
Newb1_Pacs = "fyros_newbie";
Newb1_IGBNP = "fyros_newbie_ig.bnp";
Newb1_Points = { "NBF" };
Newb2_Bank = "lacustre";
Newb2_MVG = "tryker";
Newb2_Pacs = "tryker_newbie";
Newb2_IGBNP = "tryker_newbie_ig.bnp";
Newb2_Points = { "NBT" };
Newb3_Bank = "jungle";
Newb3_MVG = "jungle";
Newb3_Pacs = "matis";
Newb3_IGBNP = "matis_ig.bnp";
Newb3_Points = { "NBM" };
Newb4_Bank = "jungle";
Newb4_MVG = "jungle";
Newb4_Pacs = "zorai";
Newb4_IGBNP = "zorai_ig.bnp";
Newb4_Points = { "NBZ" };
// Each point is X,Y,Z,Heading,Attitude
// Lacs
FH_Data = { 17245.0, -32920.0, 20.0, 0.0, -0.2 };
FH_Name = "Fairhaven";
AV_Data = { 18174.0, -31086.0, -1.0, 0.0, -0.2 };
AV_Name = "Avendale";
VDS_Data = { 15495.0, -30470.0, 2.0, 0.0, -0.2 };
VDS_Name = "Vents du Songe";
// Desert
PYR_Data = { 18873.0, -24364.0, -5.0, 50.0, 0.0, -0.2 };
PYR_Name = "Pyr";
THE_Data = { 19525.0, -26150.0, 2.0, 50.0, 0.0, -0.2 };
THE_Name = "Thesos";
OFLO_Data = { 17699.0, -25330.0, 12.0, 0.0, 0.0 };
OFLO_Name = "Oasis d'Oflovak";
DYR_Data = { 16576.0, -24640.0, 4.0, 0.0, -0.2 };
DYR_Name = "Dyron";
OAK_Data = { 17623.0, -26328.0, -43.0, 0.0, -0.2 };
OAK_Name = "Oasis Kami";
// Foret
YRK_Data = { 4618.0, -3190.0, 13.0, 0.0, -0.2 };
YRK_Name = "Yrkanis";
DMM_Data = { 2077.0, -1887.0, 25.0, 0.0, 0.0 };
DMM_Name = "Montee desert matis";
VM_Data = { 3852.0, -3780.0, 16.0, 0.0, 0.0 };
VM_Name = "Ville matis";
GM_Data = { 1796.0, -5001.0, -9.0, 0.0, 0.0 };
GM_Name = "Iles des GMs";
// Jungle
ZORA_Data = { 8744.0, -2969.0, -73.0, 0.0, 0.0 };
ZORA_Name = "Zora";
VZ1_Data = { 8694.0, -3741.0, -80.0, 0.0, 0.0 };
VZ1_Name = "Jen-Lai";
VZ2_Data = { 9554.0, -3635.0, -77.0, 0.0, 0.0 };
VZ2_Name = "Hoi-Cho";
VZ3_Data = { 9820.0, -4266.0, -80.0, 0.0, 0.0 };
VZ3_Name = "Min-Cho";
MG_Data = { 10478.0, -3492.0, -77.0, 0.0, 0.0 };
MG_Name = "Main Geante";
MGB_Data = { 9541.0, -2218.0, -76.0, 0.0, 0.0 };
MGB_Name = "Montagne aux Cornes";
DSZ_Data = { 7330.0, -2236.0, 68.0, 0.0, 0.0 };
DSZ_Name = "Desertstock";
VBO_Data = { 10991.0, -4608.0, -100.0, 0.0, 0.0 };
VBO_Name = "Bosquet de l'Ombre (Vortex)";
SOU_Data = { 11544.0, -2195.0, 66.0, 0.0, 0.0 };
SOU_Name = "Souche capitale";
// Nexus
NEX_Data = { 9114.0, -6977.0, 32.0, 0.0, -0.2 };
NEX_Name = "Nexus Mineur";
// Primes Racines
SOI_Data = { 3256.0, -10315.0, 3.0, 0.0, 0.0 };
SOI_Name = "Sources Interdites";
TER_Data = { 1619.0, -14433.0, 1.0, 0.0, 0.0 };
TER_Name = "Terres abandonnees";
KIT_Data = { 2414.0, -16529.0, -99.0, 0.0, 0.0 };
KIT_Name = "Kitiniere";
//KIT_Data = { 2331.0, -16441.0, -63.0, 0.0, 0.0 };
//KIT_Name = "Kitiniere";
KI_Data = { 2742.0, -17127.0, -56.0, 0.0, 0.0 };
KI_Name = "Kitiniere2";
PDV_Data = { 5685.0, -10596.0, 12.0, 0.0, 0.0 };
PDV_Name = "Porte des Vents";
FOS_Data = { 5401.0, -16541.0, 6.0, 0.0, 0.0 };
FOS_Name = "Fosse aux Epreuves";
GOU_Data = { 1065.0, -10403.0, 5.0, 0.0, 0.0 };
GOU_Name = "Gouffre d'Ichor";
// Silan
SIL_Data = { 9954.0, -11017.0, 1.0, 0.0, 0.0 };
SIL_Name = "Ruine de Silan";
// Event des Temples
BAL_Data = { 14789.0, -911.0, -8.0, 0.0, -0.2 };
BAL_Name = "Bois d Almati";
DDA_Data = { 25309.0, -24140.0, 81.0, 0.0, -0.2 };
DDA_Name = "Dune D Aelius";
LDO_Data = { 25278.0, -30063.0, 12.0, 0.0, -0.2 };
LDO_Name = "Lac D Olkern";
ETZ_Data = { 14317.0, -4118.0, 2.0, 0.0, -0.2 };
ETZ_Name = "Event Temple Zorai ?";
// Newbies Lands
NBF_Data = { 21303.0, -25673.0, 63.0, 0.0, -0.2 };
NBF_Name = "Ile des debutants Fyros";
NBT_Data = { 22142.0, -33854.0, 0.0, 0.0, -0.2 };
NBT_Name = "Ile des debutants Tryker";
NBM_Data = { 2158.0, -6632.0, -71.0, 0.0, -0.2 };
NBM_Name = "Ile des debutants Matis";
NBZ_Data = { 7254.0, -4411.0, -15.0, 0.0, -0.2 };
NBZ_Name = "Ile des debutants Zorai";
//
SunDirection = { -3.7, 0.1, -1.7 };
