Juste change this lines in your atyscape.cfg and enjoy ;) {{{ ////////////////////////////////////// // Configuration of interest points ////////////////////////////////////// Regions = { "Fyros", "Matis", "Tryker", "Zorai", "Nexus", "Primes1", "Primes2", "Primes3", "Primes4", "Silan", "Event1", "Event2", "Event3", "Event4", "Newb1", "Newb2", "Newb3", "Newb4" }; Fyros_Bank = "desert"; Fyros_MVG = "fyros"; Fyros_Pacs = "fyros"; Fyros_IGBNP = "fyros_ig.bnp"; Fyros_Points = { "PYR", "DYR", "OFLO", "THE", "OAK" }; Matis_Bank = "jungle"; Matis_MVG = "jungle"; Matis_Pacs = "matis"; Matis_IGBNP = "matis_ig.bnp"; Matis_Points = { "YRK", "DMM", "VM", "GM" }; Tryker_Bank = "lacustre"; Tryker_MVG = "tryker"; Tryker_Pacs = "tryker"; Tryker_IGBNP = "tryker_ig.bnp"; Tryker_Points = { "FH", "AV", "VDS" }; Zorai_Bank = "jungle"; Zorai_MVG = "jungle"; Zorai_Pacs = "zorai"; Zorai_IGBNP = "zorai_ig.bnp"; Zorai_Points = { "ZORA", "VZ1", "VZ2", "VZ3", "MG", "MGB", "DSZ", "SOU", "VBO" }; Nexus_Bank = "jungle"; Nexus_MVG = "jungle"; Nexus_Pacs = "nexus"; Nexus_IGBNP = "nexus_ig.bnp"; Nexus_Points = { "NEX" }; Primes1_Bank = "primeracines"; Primes1_MVG = "prime_roots"; Primes1_Pacs = "sources_interdites"; Primes1_IGBNP = "sources_ig.bnp"; Primes1_Points = { "SOI" }; Primes2_Bank = "primeracines"; Primes2_MVG = "prime_roots"; Primes2_Pacs = "terre_oubliee"; Primes2_IGBNP = "terre_ig.bnp"; Primes2_Points = { "TER", "KIT", "KI" }; Primes3_Bank = "primeracines"; Primes3_MVG = "prime_roots"; Primes3_Pacs = "route_gouffre"; Primes3_IGBNP = "route_gouffre_ig.bnp"; Primes3_Points = { "PDV", "FOS" }; Primes4_Bank = "primeracines"; Primes4_MVG = "prime_roots"; Primes4_Pacs = "bagne"; Primes4_IGBNP = "bagne_ig.bnp"; Primes4_Points = { "GOU" }; Silan_Bank = "jungle"; Silan_MVG = "jungle"; Silan_Pacs = "newbieland"; Silan_IGBNP = "newbieland_ig.bnp"; Silan_Points = { "SIL" }; Event1_Bank = "jungle"; Event1_MVG = "jungle"; Event1_Pacs = "matis_island"; Event1_IGBNP = "matis_island_ig.bnp"; Event1_Points = { "BAL" }; Event2_Bank = "desert"; Event2_MVG = "fyros"; Event2_Pacs = "fyros_island"; Event2_IGBNP = "fyros_island_ig.bnp"; Event2_Points = { "DDA" }; Event3_Bank = "lacustre"; Event3_MVG = "tryker"; Event3_Pacs = "tryker_island"; Event3_IGBNP = "tryker_island_ig.bnp"; Event3_Points = { "LDO" }; Event4_Bank = "jungle"; Event4_MVG = "jungle"; Event4_Pacs = "zorai_island"; Event4_IGBNP = "zorai_island_ig.bnp"; Event4_Points = { "ETZ" }; Newb1_Bank = "desert"; Newb1_MVG = "fyros"; Newb1_Pacs = "fyros_newbie"; Newb1_IGBNP = "fyros_newbie_ig.bnp"; Newb1_Points = { "NBF" }; Newb2_Bank = "lacustre"; Newb2_MVG = "tryker"; Newb2_Pacs = "tryker_newbie"; Newb2_IGBNP = "tryker_newbie_ig.bnp"; Newb2_Points = { "NBT" }; Newb3_Bank = "jungle"; Newb3_MVG = "jungle"; Newb3_Pacs = "matis"; Newb3_IGBNP = "matis_ig.bnp"; Newb3_Points = { "NBM" }; Newb4_Bank = "jungle"; Newb4_MVG = "jungle"; Newb4_Pacs = "zorai"; Newb4_IGBNP = "zorai_ig.bnp"; Newb4_Points = { "NBZ" }; // Each point is X,Y,Z,Heading,Attitude // Lacs FH_Data = { 17245.0, -32920.0, 20.0, 0.0, -0.2 }; FH_Name = "Fairhaven"; AV_Data = { 18174.0, -31086.0, -1.0, 0.0, -0.2 }; AV_Name = "Avendale"; VDS_Data = { 15495.0, -30470.0, 2.0, 0.0, -0.2 }; VDS_Name = "Vents du Songe"; // Desert PYR_Data = { 18873.0, -24364.0, -5.0, 50.0, 0.0, -0.2 }; PYR_Name = "Pyr"; THE_Data = { 19525.0, -26150.0, 2.0, 50.0, 0.0, -0.2 }; THE_Name = "Thesos"; OFLO_Data = { 17699.0, -25330.0, 12.0, 0.0, 0.0 }; OFLO_Name = "Oasis d'Oflovak"; DYR_Data = { 16576.0, -24640.0, 4.0, 0.0, -0.2 }; DYR_Name = "Dyron"; OAK_Data = { 17623.0, -26328.0, -43.0, 0.0, -0.2 }; OAK_Name = "Oasis Kami"; // Foret YRK_Data = { 4618.0, -3190.0, 13.0, 0.0, -0.2 }; YRK_Name = "Yrkanis"; DMM_Data = { 2077.0, -1887.0, 25.0, 0.0, 0.0 }; DMM_Name = "Montee desert matis"; VM_Data = { 3852.0, -3780.0, 16.0, 0.0, 0.0 }; VM_Name = "Ville matis"; GM_Data = { 1796.0, -5001.0, -9.0, 0.0, 0.0 }; GM_Name = "Iles des GMs"; // Jungle ZORA_Data = { 8744.0, -2969.0, -73.0, 0.0, 0.0 }; ZORA_Name = "Zora"; VZ1_Data = { 8694.0, -3741.0, -80.0, 0.0, 0.0 }; VZ1_Name = "Jen-Lai"; VZ2_Data = { 9554.0, -3635.0, -77.0, 0.0, 0.0 }; VZ2_Name = "Hoi-Cho"; VZ3_Data = { 9820.0, -4266.0, -80.0, 0.0, 0.0 }; VZ3_Name = "Min-Cho"; MG_Data = { 10478.0, -3492.0, -77.0, 0.0, 0.0 }; MG_Name = "Main Geante"; MGB_Data = { 9541.0, -2218.0, -76.0, 0.0, 0.0 }; MGB_Name = "Montagne aux Cornes"; DSZ_Data = { 7330.0, -2236.0, 68.0, 0.0, 0.0 }; DSZ_Name = "Desertstock"; VBO_Data = { 10991.0, -4608.0, -100.0, 0.0, 0.0 }; VBO_Name = "Bosquet de l'Ombre (Vortex)"; SOU_Data = { 11544.0, -2195.0, 66.0, 0.0, 0.0 }; SOU_Name = "Souche capitale"; // Nexus NEX_Data = { 9114.0, -6977.0, 32.0, 0.0, -0.2 }; NEX_Name = "Nexus Mineur"; // Primes Racines SOI_Data = { 3256.0, -10315.0, 3.0, 0.0, 0.0 }; SOI_Name = "Sources Interdites"; TER_Data = { 1619.0, -14433.0, 1.0, 0.0, 0.0 }; TER_Name = "Terres abandonnees"; KIT_Data = { 2414.0, -16529.0, -99.0, 0.0, 0.0 }; KIT_Name = "Kitiniere"; //KIT_Data = { 2331.0, -16441.0, -63.0, 0.0, 0.0 }; //KIT_Name = "Kitiniere"; KI_Data = { 2742.0, -17127.0, -56.0, 0.0, 0.0 }; KI_Name = "Kitiniere2"; PDV_Data = { 5685.0, -10596.0, 12.0, 0.0, 0.0 }; PDV_Name = "Porte des Vents"; FOS_Data = { 5401.0, -16541.0, 6.0, 0.0, 0.0 }; FOS_Name = "Fosse aux Epreuves"; GOU_Data = { 1065.0, -10403.0, 5.0, 0.0, 0.0 }; GOU_Name = "Gouffre d'Ichor"; // Silan SIL_Data = { 9954.0, -11017.0, 1.0, 0.0, 0.0 }; SIL_Name = "Ruine de Silan"; // Event des Temples BAL_Data = { 14789.0, -911.0, -8.0, 0.0, -0.2 }; BAL_Name = "Bois d Almati"; DDA_Data = { 25309.0, -24140.0, 81.0, 0.0, -0.2 }; DDA_Name = "Dune D Aelius"; LDO_Data = { 25278.0, -30063.0, 12.0, 0.0, -0.2 }; LDO_Name = "Lac D Olkern"; ETZ_Data = { 14317.0, -4118.0, 2.0, 0.0, -0.2 }; ETZ_Name = "Event Temple Zorai ?"; // Newbies Lands NBF_Data = { 21303.0, -25673.0, 63.0, 0.0, -0.2 }; NBF_Name = "Ile des debutants Fyros"; NBT_Data = { 22142.0, -33854.0, 0.0, 0.0, -0.2 }; NBT_Name = "Ile des debutants Tryker"; NBM_Data = { 2158.0, -6632.0, -71.0, 0.0, -0.2 }; NBM_Name = "Ile des debutants Matis"; NBZ_Data = { 7254.0, -4411.0, -15.0, 0.0, -0.2 }; NBZ_Name = "Ile des debutants Zorai"; // SunDirection = { -3.7, 0.1, -1.7 }; }}}